EONORYX / WORLDS / 002
THE FUTURE IS NO LONGER A SCREEN
Synthetic worlds
The cinema was only the beginning. Next came games that continued after their players went home, generated cities that remembered promises and a society in which no two citizens encountered the same public world.
The film that watched back
The audience could still enter a theatre together. It could no longer be certain that it had watched the same film.
READ THE CHRONICLE ↗2033 / CHRONICLEThe game that refused to end
The first enduring game was no longer written one level at a time. Its economy continued even after every human player logged off.
READ THE CHRONICLE ↗2036 / CHRONICLEThe city that wrote itself
A city generated its buildings as people approached, but it kept the debts, promises and political borders long after they left.
READ THE CHRONICLE ↗2040 / CHRONICLEThe republic of private realities
The final mass media crisis was not that nobody believed the same news. It was that citizens no longer inhabited the same public reality.
READ THE CHRONICLE ↗EONORYX / THE FOUNDRY
Who will own the future worlds?
New forms of entertainment generate new forms of property, labour, infrastructure and power
EONORYX · EXPERIMENTAL FUTURE HISTORY

